Useful for anyone learning the basics of computer science. Particularly useful for NET and any state SLET exam aspirants appearing for Computer Science Paper.
By Vani C
Q. A relation R in {1,2,3,4,5,6} is given by
{(1,2),(2,3),(3,4),(4,4),(4,5)}. This relation is :
(A) reflexive
(B) symmetric
(C) transitive
(D) not reflexive, not
symmetric, and not transitive
Ans:- D
Explanation:-
i) Reflexive : A relation R on a set A is reflexive if aRa for every a ϵ A, that is, if (a,a)
ϵ R for every a ϵ A.
In the above relation, since the set contains the six
elements 1,2,3,4,5 and 6. A relation R on A is
reflexive if it contains the six pairs (1,1),(2,2),(3,3),(4,4),(5,5) and (6,6).
Since the relation only contains (4,4) and not the
rest, it is not reflexive.
ii) Symmetric : A relation R on a set A is symmetric if whenever
aRb then bRa, that is if
whenever (a,b) ϵ R then (b,a)
ϵ R. R is not symmetric if there exists a,b ϵ
A such that (a,b) ϵ R but (b,a)
does not belong to R.
The above relation is not symmetric because (1,2) ϵ R but (2,1) does not belong to R. The same
argument holds good for (2,3),(3,4) and (4,5) as well.
So, the relation is not symmetric.
iii) Transitive:
A relation R on a set A is transitive if whenever aRb
and bRc then aRc, that is,
whenever (a,b),(b,c) ϵ R then (a,c) ϵ
R. The above relation is not transitive because (1,2),
(2,3) ϵ R but (1,3) does not belong to R.
S, the above relation is not reflexive, not symmetric,
and not transitive.
47. The colour of an object is largely determined by
its diffuse reflection coefficient. If Kd = (0.8,
0.4, 0), then what shall be the colour of the object, if the light used is blue
and magenta ?
(A) White and Red
(B) Red and Blue
(C) Black and White
(D) Black and Red
Ans:- D
Explanation:-
The color of an object is
largely determined by its diffuse reflection coefficient(kd).Kd is assigneda value between 0.0 and 1.0.
0.0– for dull surface that absorbs
almost all light
1.0– for shiny
surface that reflects almost all light.
You
should understand the range of kd
and its meaning very clearly. For colored surfaces,
there are three kd values,
one for red, green and blue.
Let
us consider a polygon with diffuse color(1,0,0). It reflects
all of the red light it is hit with, and absorbs all of the blue and green(because red has a value 1, and green and blue has a
0).
If
this red polygon is hit with a white light it will appear red. If it is hit
with a blue light, ora green light, or an aqua light it will appear black(as those
lights have no red component). If it is hit with a yellow light or a purple
light it will appear red(as the polygon will reflect
the red component of the light).
The
kd value given in the equation is kd=(0.8,0.4,0)
What
shall be the color of the object if the light used is
blue and magenta?. That is the question.
Let
us consider the first color. Blue light falls on the
object. But the blue component of kd
is 0. It means that color is going to be completely
absorbed by the object and it will appear black. So, when blue light falls on
the object, the object will appear black.
Let
us consider the next color. Magenta light falls on
the object. Magents is a violet-red or purplish-red color. It is midway between red and blue. Since red has a
high kd value, it will get
reflected more and so the color of the object will be
Red.
So,
the color of the object will be Black and Red. The
correct option is D.
59.
The perspective projection matrix, on the view plane z = d where the centre of
projection is the origin (0, 0, 0) shall be
(A)000d
00d0
0d00
d001
(B)d000
0d00
00d0
0010
(C)000d
00d0
0d00
1000
(D)d000
0d00
00d0
000 1
Ans:- B
Explanation:-
A
perspective transformation is determined by prescribing a center
of projection and a view plane. The view plane is determined by its view
reference point R0and view plane normal N.
The
projection transformation as a matrix
PerN,R0= d0000
0d000
00d00
n1n2n30
The
plance z = d is parallel, to the xy
plane. Thus the view plane normal vector N is the same as the normal vector K
to the xyplance, that is
N=K. Choosing the view reference
point as R0(0,0,d), we can identify the
parameters
N(n1,n2,n3)
= (0,0,1)
R0(x0,y0,z0)=(0,0,d)
So,
d0
= n1x0 + n2y0 + n3z0 = d
and
so the projection matrix is
PerK,R0= d 000
0d00
00d0
0010
So,
the correct answer is option B. The same problem is solved in the Schaum’s outlines, Computer Graphics book(pg.
no. 138).